A downloadable game for Windows

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INTRO

A robot awakens. He has no idea who or what he is, or why he is there. Suddenly, he starts moving forward. He knows he can jump, so he jumps over something in front of him that looks very dangerous. He passes through a blue square, and feels a weird electrical tingle. Is it a sense of accomplishment? He then sees a pillar in front of him, so he temporarily stops hovering to skid under the pillar. He does not know when, or if, this pattern will end, but he does know that he must jump and duck.



GAMEPLAY

PROCEDURE is a game about jumping and ducking. As you jump and duck, obstacles will continue to be endlessly generated. The more obstacles you pass, the faster the level will become. The faster the level becomes, the harder it is for you to pass these obstacles. Compete for the highest score in three difficulty modes in this easy to learn but hard to master endless platformer.



DEVELOPMENT

Developed by only two brothers; one creating the game and the other creating the music,PROCEDURE was meant to have simple gameplay. The goal is to have as many people as possible catch onto the gameplay easily, while still providing an infinite challenge to any and all gamers. The game was developed using Unreal Engine 4, and if the game ever makes it on Steam, anyone who has bought it externally will receive a free Steam Key. An OSX and Linux version is also currently in development.


Visit http://www.whaleplanestudios.net/procedure for more information!


MINIMUM REQUIREMENTS

CPU: 2.4 Ghz
RAM: 2GB
GPU: DirectX 10 capable
VRAM: 512MB
HARD DRIVE: 900MB

RECOMMENDED REQUIREMENTS

CPU: Intel i5 3rd Gen or AMD Equivalent
RAM: 4GB
GPU: GTX 660 or Radeon 7870
VRAM: 1GB
HARD DRIVE: 900MB

More information

Published1 year ago
StatusReleased
PlatformsWindows
AuthorWhaleplaneStudios
GenrePlatformer
Tags3D, 3D Platformer, Arcade, jumping, unreal-engine
Player countSingleplayer

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Click download now to get access to the following files:

PROCEDURE.zip 420 MB

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